Edit any image in-app using Adobe Photoshop and the Capture extension. Liven up your Photoshop projects using your favorite colors and patterns, as well as flat colors, gradients, and textures. When you're ready, get creative and integrate your images into your current work, or save them as a set of reusable assets for later use.
The new Export to Photoshop CC CS6 is an easy way to bring your images directly to Adobe Photoshop CS6, so you can work more efficiently. Use the new streamlined process to add custom graphics to photos and create new designs from any of the assets you've already created.
All Capture features are available within Photoshop CC:
Capture CC – Transfer images from Capture directly to Photoshop’s native editing environment. Use Capture CC to bring a variety of assets into Photoshop for editing or design.
Import CC – Load images directly from Capture into Photoshop for editing.
Export CC – Use Capture’s engine to add layers, adjustments, and effects directly to Photoshop.
Export CC – Automatically capture patterns, textures, and elements from your design into Photoshop, without the need for a separate file.
Create CC – Use your captured elements to create a new document, or apply effects that include an RGB Curve, a Curves adjustment layer, and Vectors, Pattern, or Gradient layers.
Capture – Use images captured by Capture to edit layers, adjust curves, and apply effects.
Change To Color emulates the Color Look-up table (CLUT) when working with calibrated monitors. For example, it will mimic the information of the monitor's color space, such as sRGB. Its architecture is the same as Photoshop's own Look-Up Table feature. Learn more.
When designing a logo, use built-in grayscale-only and color-only templates in the Artboard panel. Use the Artboard panel to view grayscale and color assets from your images, and insert them into your current project. Learn more.
However, this option can require a lot of RAM, especially if one of the instances is running at 480p and the other is running 720p (or 1080p). As of 0.7.0, the GamePad can output up to 64MB of video. This is half of the Wii U’s RAM, so if you use this method, you have to be careful not to exceed this limit.
Finally, you can use two RetroArch instances, one for each screen. This is for the most part the same as the third option, but with the added benefit of games not being limited by 1080p outputs. It also means you don’t have to worry about overclocking the CPU and GPU on the GamePad when running at 480p. 827ec27edc